So I haven’t been writing on the blog for the past week. Been writing in other places, actually. In my uni workbooks, for one, which have been sadly neglected for the first half of the semester, much to the detriment of my grades. Oops.
A DUST 514 collaborative writing project is another thing I’ve been getting involved in. Did mention that I wanted to develop character creation skills in a previous post, and I figured some good ol’ fashioned role playing in-character would help. So far so good, actually.
For those interested in that RP thread you’ll find it here, on the DUST forums.
Along with that, I’ve also been getting back into DUST 514 after totally neglecting it since I started EVE back in January. CCP’s games seem to possess this quality that draws you back in. It was understandable in EVE; I figured people who had spent hundreds of dollars in their subscription aren’t simply going to throw it away and never return. But DUST, a free-to-play game, in which I personally have not spent a cent on, possesses such an allure, more so than any previous first-person shooter I’ve played to date. I have not mentioned DUST much at all in this blog, and I doubt many DUST players will read this, nor will I make DUST a big part of this blog (for now, though if Project Legion launches I won’t be so sure I’ll be able to resist), but the next portion is nevertheless going to be a bit hard to understand unless you’ve played the game.
So I got back into it this week, got involved in an awesome dropship deathmatch organised by corporations Dead Man’s Game and Learning Coalition. Great fun with great people, and to be honest not many people may have shown up but those who did will vouch for the blast we had.
Then it got a bit more serious for me. You see, what with the state of the game and other factors right now, DUST isn’t exactly pulling in or retaining new players. Most agree that the game is probably on what you could tentatively call life support. I would optimistically call it an elongated winter with spring just over the horizon, with the start of the winter being May this year. We had no prophetic Ned Stark to warn us though, so when it hit, well… here we are today.
Anyway. So that was the long way of saying our EVE-DUST corporation is dying. In what was effectively a 5% EVE to 95% DUST in terms of player composition, most of the DUST players are gone, from the corp or from the game.
Cutting to the chase, we were what I daresay was a formidable force. And such forces commanded PC districts; we still had 3. Now, we were a small bunch of peasants in a winter blizzard, surrounded by wolves. One stepped into the light of our wavering torchlight and tried to take a bite.