Tag Archives: writing


My worst enemy. Posted my story for the EVE Fiction contest today, only to realise later I had missed the deadline by 40 minutes. Wow.

It was pretty damning, but entirely my fault for not starting the story sooner.

OH WELL. There’s always next year. For now though, I will go ask for some feedback in the forum thread.

Warning: slightly less entertaining post ahead. Mainly for myself to have a glance at next time. This blog has become a sort of… diary for myself. Except when I write, sometimes I don’t hit publish. Need less of those.

Continue reading Deadlines.

Playing the Man

Entry for the Pod and Planet YC116 Fiction Contest.

Category: Eight Thousand Suns in New Eden

May have broken out of official canon a few times but I had a blast writing this nevertheless. Hope you enjoy reading it too. ๐Ÿ™‚

EDIT: Missed the deadline. Woops. Feedback still welcome!

Continue reading Playing the Man

EVE Fiction contest!

I was alerted to the 3rd running of the Pod and Planet EVE Fiction Contest for YC116 in New Eden today.

My writing may not be perfect but in EVE, when opportunity presents itself, you pounce. Never not.

That’s going to be my message in the EDU speech I’ll be giving too, by the by. Speaking of which, I’m a little nervous. I get mixed feedback about my public speaking. Some say it’s awesome, some say it’s okay. -shrug- We’ll see how it plays out. I certainly feel more confident since I’ve had lots of time to prepare. I like to think about things for a while, before I act on anything. Often people mistake it for immaturity, not being able to instantly decide what to do. It means I often ask others for what they want to do, or what they would do in a situation, rather than make an independent decision. It also sometimes means I don’t ask or convey thoughts to others, because I’m still considering things as people move on in a conversation. For example, someone tells a joke, we all laugh, then people move on with the conversation, and I’m lagging behind considering the nuances of the joke and how it can be manipulated to appear original, so I can use it again without feeling like I’m copying it.

Okay that paragraph was never meant to be there, and this was always going to be a 3-sentence post. Anyway, I’m going to enter that writing contest, and hopefully I get something I can feel proud about uploading here. More writing! \o/

More stuff to write about!

I could recount my day-to-day activities on EVE and/or life and have a new post or two every day, but I’m too inconsistent for that and I’ll probably start letting people down eventually. So casting about for more projects that I can put up here, I combine my interests in writing with my absolute adoration for the lore and backstory of EVE Online, and now I want to create backstories for both my characters.

This’ll probably be an ongoing thing; start off with my initial plans for backstory, write a few things out, then rearrange, chop ‘n’ change, until the final product satisfies me. I’ve always wanted to create vibrant characters with depth, and as always, CCP’s New Eden comes to the rescue, providing an entertaining way to do it with their world already created for me.

A snippet of some of the chronicles of EVE Online and DUST 514’s universe, New Eden.

Firstly, EVE Online and DUST provide a solid foundation upon which you can create backstory for your characters. Unlike other games where the existence of your character is explained for you through the lore of the game, or their story is defined in the initial quests you must undertake, in EVE and DUST your character’s conscience is immortal, either through transference to clones that sit in pods and pilot ships with their minds, or into clone soldier bodies capable of wielding weapons of mass destruction with the aid of full-body dropsuits that enhance your physical properties.

And that’s that. So the big question, “who was I before I became immortal?”, is left open to the players’ interpretations, something I get extremely excited about.

Continue reading More stuff to write about!

That forum story is moving on!

Mentioned this collaborative project a while ago. Well, it’s been teetering on the brink of stagnation right now. All of us have been slowly breaking apart as real life and other obligations get in our ways.

The issue with collaborative writing is that for longer stories like ours, it requires dedication from all authors, all throughout. Something that started on a forum dedicated to a game totally unrelated to our writing didn’t help. So I’ve taken it upon myself to move the whole lot onto a Word document.

Word document here. (May take a long while to load)

Once forum format is totally removed, I will also have refreshed my memory of the story once again, and hopefully get it back on track.

By back on track I probably mean wrap it up. By rough estimate we have about 400,000 words. The average word length of a book is 64,000.

And this is but one story, you see. What we have created is a whole world. I believe not just in populating the world with creatures, plants, races, ideas and civilisations of our greatest imaginations, but also populating the world with our stories. A single tale woven by our individual strands is great, but we’re doing the whole bloody WORLD (a WORLD!) we’ve created a great injustice if we leave it at that.

Anyway, that’s after we re-unite everyone, get the Word document of what we have so far sorted, and decide how we will end our current tale. For all I know there’s still a hell of a lot to go. But we are getting a little tired of the forum format. I wonder if I can convince my fellow authors to post through this blog? Mmm.

Let there be… airships?


Okay, maybe not so grand. So that Dustia story I was talking about earlier, I’ve recently started getting back into the writing groove after temporarily abandoning my co-authors (collaborative writing is AWESOME! But that’s another post), but I’ve hit another bump. Namely, I want an airship.

Of course, as an amateur bullshit artist author, I can think of ways to bring one into the story. If you don’t plan on reading the whole story, here’s the lame way in which I do it. I literally pull it from thin air. But don’t worry! There’s backstory. Lol. The best thing about fun projects like these is that there really are no hard rules, just a sprawling tale. It’s as if all our hands are writing together, on top of each other, around each other. Chaotic sure, but fun.

Continue reading Let there be… airships?

Dustia: A tale

I thought it was about time I posted about something less New Eden-related, although CCP did have an indirect role in starting this project of ours. Anyway, here we go.


What started simply for fun…

A bit of background. Late 2012, I started playing a game called DUST 514. An FPS on the PS3, nothing really special about it at the time (time being very important within CCP’s games and CCP’s development process)ยน. However, it promised to be something special, with the help of the community. I wanted to help. So I joined the forums.

I became a fully fledged forum lurker, checking General Discussions, Feedback and News threads every day. I wanted a way in though. I felt the guys who had played throughout closed beta would shun me as a newbie, and my voice would be lost and efforts wasted.

So I looked beyond the more popular sub-forums, and I found what CCP has dubbed The Locker Room. And this is my first ever post on the DUST forums: https://forums.dust514.com/default.aspx?g=posts&m=441510#post441510

And boy, have we moved on.

Continue reading Dustia: A tale