Tag Archives: ogb

Taking it slow

I was thinking about warfare links and off-grid boosting whilst reading Suitonia’s post on them and simultaneously furiously theorycrafting ways to defeat T3 destroyers with a T1 destroyer fleet. I didn’t get very far with the “beat T3 with T1” idea, but I was throwing links around and you know, it really made a difference for each side of my little war that I mentally mapped out whilst staring at dozens of different fitting windows across my screen.

Links are powerful, that is true. They are also very difficult to counter, especially with the command ships that can still fit a decent tank on their ships and cram their ship into an un-bumpable nook on a station.

But I think, in light of the knee-jerk response to the AegisSov and Phoebe changes, as players we should take care to not… overstate the reality of the situation. Many may disagree but I’m pretty sure CCP reads what we write, and it’s not easy to dismiss an idea that seems to be reverberating across many of the more vocal players in your game.

Right now, I feel that it could be possible to use this off-grid booster (OGB) situation to set a foundation or standard for future changes to gameplay. CCP are already heading down the path of incremental changes, as seen from their decision to stretch out the deployment of the new sovereignty system across several patches, with the new citadel structures yet to come, but the entosis link system already deployed. Also, I quite liked how they ever so gently bumped Ishtar Online into the pages of history, with a few seemingly small nerfs and a slight drop in DDA efficacy.

Continue reading Taking it slow

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