He’s in structure aaaand- downtime.

Just now my ship and two others’ were engaged in combat before downtime hit. I tried to plan it that way, though.

The scenario was as follows: there was a Caracal on gate, a Cerberus in the system linked by that gate, and me in the system with the Caracal. Their plan was obvious: I hit Caracal, Cerberus comes through and they kill me.

So I try to divide them. Downtime was imminent, and I warp around for a bit until it hit 2 minutes. I knew that with this much time the Cerby probably wouldn’t be able to kill me. But I might be able to take the Caracal down before the servers crashed down around me.

Continue reading He’s in structure aaaand- downtime.

Mevath Sagald’s early Christmas

Mevath Sagald’s early Christmas <- Linky linky!

This guy just gave me Neurotoxin Control (typically a ~200m skillbook) for nothing, because he’s moving to null and his Jita stuff has to go.

Simply awesome.


AND 14 Vexors. 14! I remember when I was 14 years old, I didn’t believe in Santa.

New Eden proves me wrong again.

He’s also giving some pretty insane discounts to some gear, so feel free to head to Jita and send him a message or join Bringing Solo Back (an in-game channel) to join in the festivities. 😀


Tents, sleeping bags, pegs, fire, marshmallows…

Camps. Specifically, gate camps.


Smart-bombing battleships have been a nuisance of late, restricting easy access into the warzone with frigates, the most popular ships to use in FW PvP.

This dreadful loss of the Helios was partially my own fault, though. I did not bother cloaking at the time so they must have seen me on d-scan and prepared to hit their smartbombs.

This method of killing light ships to me is pointless, and not in the way that pointless PvP is. I can appreciate it if war targets risk their battleships trying to prevent us from going to capture plexes, but most of the perpetrators are pirates and assorted opportunists, so bored they’ve decided to alleviate it by padding their killboards. It infuriates me even more because I want to pad my killboard honorably, and time and time again it appears most of EVE laughs at e-bushido and space-chivalry. And here are these guys, more hurdles in my way.

The plot thickens, however. Recently CCP has released a new special offer for current accounts. Start a new account and you’ll get six months for USD$49.94. A great deal; calculations have shown that it is still great value even compared to the alternative of starting a new account on an extended trial, buying six months at normal price, and then taking the PLEX from the guy who is rewarded from that extended trial, and throwing on another month. The deal is estimated to be around 27c per day, whereas that best possible alternative is still trailing a little behind at 31c per day.

So I look at the numbers, and I look at my string of recent losses, and my eyes light up. Surely this means I should start a new trader character to make my LP to ISK converting so much more efficient, not to mention have the advantage of a hauler alt! I excitedly consider this possibility and I am almost, almost persuaded to go for the deal. Except for one small issue: I’ll only have it for 6 months. After that, I’ll need to subscribe to continue using it.

Is it worth it in the long-term? If I continue to make profit like I am in FW, perhaps. Perhaps I can manage to earn enough to be able to PLEX one account, and the other I keep paying for. Now I have to compare it to having another character on the same account, and simply wait until I earn enough on a single character to purchase PLEX and start up multiple-character training.

Am I willing to invest time into ensuring the trader alt. is worth my money? Yes.

Is real life willing to let me invest that time? That’s a tough one.

Do I need to invest much time though, to do what I plan to do with a trading/hauling alt? Perhaps not.

When I earn PLEX on Rev, will I use it for PvP ships or for MCT? PvP ships.

Well there I have it; it seems I will be looking at the new account after all.

Bashing my head against a brick wall.

Or more accurately, the insane effect of 90% velocity reduction that is incurred on me by a Vigilant’s web.


The Amarrian have powerful friends. This Vigilant is an obstacle I cannot fight alone, that’s for sure. And blobbing him will get me some satisfaction, but not what I seek.

The way I see it, in a fairly equal fight at initial engagement, the victor claims power over the other party such that the person warping away in a pod knows the loss was because the other pilot outflew him, or her. This is not the same in ganks where the victim knows there is nothing he can do. Getting ganked doesn’t make me PvP any better after I am sent home before I can fire my guns.

Close fights though, make me think. What could I have done to win? Could I have won by a larger margin? I consider the answer to one of these, and my opponent for that fight is most likely considering the other. When I win, I assume whoever fought me will step back and ask themselves how they can improve. By doing this, they get better, but I feel that this also means they accept that I beat them. I didn’t win because I blobbed them, I didn’t win because my ship was better, I won that fight because I managed my modules better, or overheated at the right times, or engaged at the right distance. These fights are what I seek.

Disclaimer: The rest of this post will possibly disintegrate into nonsense. When I wake up tomorrow I will fear re-reading what I will have written below.

Continue reading Bashing my head against a brick wall.





  1. the state of being gratifiskied.
  2. something you feel when your sell orders sell in EVE.
  3. the act of killing a ship that drops lots of loot.
  4. Archaic. AoE doomsdays.


6th June, 2014. My sell orders made me a little richer.


“Orders went, gratifisked.”

“Loot fairy gratifiskied me!”

“Oh bby gratifisk me right here, right now.”


rekt, winning


Developed in conversation with Grazi Attorr. Thanks to dictionary.com for assisting with structure.

The BSB Community

The life of a solo PvPer doesn’t necessarily have to be walked alone. I joined the Bringing Solo Back channel in EVE after a few of our lossmails were linked there after a fleet op by our assailers. Through the web of channels that makes up in-game comms in EVE, one guy in a channel I was in asked why those mails existed in the first place. I asked him where he found it, and bam, I was in BSB.

Here one finds fellow players who also wish to, and do, PvP to their hearts’ content. It’s quite satisfying linking killmails knowing others appreciate what you went through to get the kill. Many also aren’t ashamed to link lossmails too; some of which are preceded by numerous killmails, mapping out the progress of a fight. Glory, blood and death. Perfect.

Continue reading The BSB Community

Twice bitten, thrice docked.

Perhaps my computer simply refused to respond after my ship explodes, or perhaps my enemies can now Jedi-mind-bend me to their will and let them take my pods. Whatever the case, I’ve allowed myself to lose 160,000,000 (160 million) ISK in the span of two days. Observe:



Disgraceful. As much as I’d like to blame my computer for being unresponsive, I know I should’ve been mashing warp as soon as I knew I was going down. It is my fault entirely that I lost those implants, and I know it. That’s the worst part. -sigh-

Continue reading Twice bitten, thrice docked.

The Shifting Tides: Dynamic high- and low-sec

Most EVE players have been to the great trade hub of Jita 4-4, and of these some would have seen the memorial outside the undock, and of them, fewer still would’ve bothered to read its description. And of these h- okay this actually doesn’t matter. Why I’m mentioning this at all is because the infoscription (information inscription???) on the structure contained the following:

Jita memorial - picture courtesy of EVE Travel

“This was once a memorial to the winners of a riddle contest sponsored by the late entrepreneur Ruevo Aram. After standing proud for half a decade, it was destroyed in late YC 113 by capsuleers who were staging a mass uprising against an intolerable status quo of intergalactic affairs. Today, the ruins of this once-great work of art stand as a testament to the fact that change is the universe’s only constant.”

Almost everywhere in EVE, the bolded part is true. The cyclical flow of warzone control in FW. The fluctuating market. The contesting of null-sec sov (Not sure about this, some things I’ve read suggest the two big blue donuts aren’t bothering to fight each other in a meaningful way). Ships being destroyed, pods being exploded, structures bashed, ships refitted, clones re-implanted, structures rebuilt. Everything is moving; every day is a new day. On a personal level, every fight I get into is different. Every ship I lose has its own unique story.

But I’m here today more to cast around for something that doesn’t adhere to the riddle memorial’s statement. It’s surprisingly easy. System security level, and missions.

  • System Security. All systems have a set security level. 0.1 – 0.4 is low-sec, and 0.5 – 1.0 is high-sec. For what I’m going to discuss, there’s no need to go into null-sec (<0.1).
  • Missions. Having ground through countless Level 2s, and assisted some friends with 3s and 4s, I can safely say that missioning changes the first few times, then when you start picking up the same missions over and over again, and simply have to glance at EVE-Survival to find every detail you need to successfully complete a mission, the novelty fades quickly. Not to mention missions are a seemingly arbitrary way to gain standings and ISK, with nearly no real ‘oomph’ in terms of the player feeling like they’re contributing to the shifting tides of New Eden. Even in a hostile FW plex, capturing it brings my militia one step closer to taking the system, which pushes up our warzone control. With missions, there is no bigger picture except grinding to the next level, and then maybe having access to locator agents and jump clones.

The theme around New Eden’s lore at the moment involves the slipping grasp of the four empires (Gallente, Amarr, Minmatar and Caldari) on the affairs of the universe, due mainly to the growing influence of us capsuleers. But also there’s the ever-present onslaught from Sansha Kuvakei, and as the empires grow weaker opportunistic pirates on the fringes of empire space close in like vultures, ready to tear apart peace and order as soon as CONCORD lets them.

  • CONCORD. The police force that ensures empire space is relatively safe. Surely at this point we would expect their resources to be spread thin, if not at breaking point. Dealing with unruly capsuleers, repelling constant Sansha incursions and keeping a check on the growth of pirate factions amongst other tasks they must perform, CONCORD should be reflecting the struggle the empires face with their fall from power.

So what if missions had the ability to alter system security, which initially was lowered due to a weakened CONCORD presence?

Continue reading The Shifting Tides: Dynamic high- and low-sec